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Reflectivity
The reflectivity of the walls, ceiling and floor greatly affect the distribution of light within a room. Low reflectivities and dark colours can severely reduce the amount of available daylight.  The reflectivity of a surface depends on its reflectance (R), which is defined between 0 and 1. A perfect black surface absorbs all light and R = 0; if all incident light is reflected, R = 1. Reflectance can be specular or diffuse; mirror like or matt. For sports halls, diffuse reflectances are required.
Typical reflectances are:
Internal Materials
White Paper                      
Stainless Steel                  
Cement Screed                  
Carpet (Light Coloured)      
Wood (light finish)              
Wood (medium finish)        
Wood (dark finish)            
Quarry Tiles                      
Window Glass                  
Carpet (Dark Coloured)      
Recommended Reflectance Factors for Sports Halls
walls                                   0.3 - 0.5
back wall, screens, etc.        0.2
ceilings                               0.6 - 0.9
floors                                  0.2 - 0.4
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Understanding Daylighting of Sports Halls
Glare

People can carry out tasks over a wide range of lighting levels but this can be impaired when the brightness range within a field of view is too great or when light levels change rapidly. This is because the eye takes time to adapt to different light levels.

The effect of any bright artificial or natural light source, either directly or by reflection, is to create glare and it will cause discomfort or disable a player from performing. Glare cannot be easily classified, other than as disability or discomfort glare. It is complex to estimate, as it depends on light level and location of light source.

Glare is not tolerated at all in a properly designed sports hall. Badminton has the greatest requirement for glare free lighting because players spend a great deal of time looking towards the ceiling, following high level shots of a small, fast moving shuttlecock. Glare free natural and artificial lighting is difficult to achieve and many existing halls have given it inadequate consideration.

Glare risk can be calculated using the Glare Index calculations found in the CIBSE Code for Interior Lighting. The glare index calculation appears at first sight to be immensely complex and relies on tabulated data for a particular luminaire. One such table and worked examples of the calculation procedure are reproduced in the above publication - Page 13.  The information is generally provided by luminaire manufacturers for a particular room, luminaire, mounting
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height, surface reflectance and luminaire orientation.  A Glare Index of 19, or less, is recommended for sports halls.
In an artificially lit hall, glare will come from incorrect luminaire design and layout. High-intensity discharge lamps and other point light sources can create a problem as can poor ceiling illuminance which creates a contrast between light sources and the general backgrounds. Fluorescent lighting has less risk of glare due to lower surface luminance.
Daylighting poses a greater problem when designing to avoid glare. A clear blue sky, viewed away from the sun, poses little risk of glare although large white clouds can have high luminance and can be a source of glare. Eliminating direct sunlight at all times of the day limits the problem to those periods when the high luminance of the sky near the sun might enter.  

When considering both artificial and natural lighting there should be no direct light source above the courts. Halls designed for badminton use fluorescent lighting aligned to the side and parallel to the length of each court. Daylighting should follow this consideration.
How to Avoid Glare
Avoid point light sources.
Hide the source, light the walls.
Locate luminaires and
  daylighting above and to the
  side of badminton courts.
Light the ceiling, which should
  be white and uniform in
  appearance.
Prevent occupants from seeing
  bright sources, directly or
  reflected.
Diffuse as much light within the
  space as is feasible, and as
  efficiently as possible.
Consider colours that will liven
  the appearance of a room.
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